
Added 1.9's order check for KillAura and vanilla in general (prevent flags from 1.9+ ViaForge). Stricted Watchdog's fly to use only slime blocks. Added option to change Legacy ClickGUI's animation speed. Splitted details into health and armor details. Added armor durability display for ESP2D. New FakeLag settings to exclude & include packets. May fix weird issue regarding first-time rendering. Removed NameTags assumeNonVolatile variable modifying. Added experimental smart rotation prediction for Watchdog Disabler. Added experimental smart TargetStrafe function detection. Reversed Redesky's LongJump XZ modifier to old version. Added MatrixSpeed modifier for Matrix LiquidWalk. As well as fixed DuplicateInTab and added ReverseCheck for DuplicateInWorld. Added AntiBot's Matrix mode, thanks to CzechHek from Core repository. Added None Rotation mode and Spin-HitHurtTime, fixing slow hit delay in KillAura. Overridden settings will now be notified. Modified enable and disable notification to use type colors instead of text colors. Added more settings for Disabler module. Moved some Disabler modes to CustomDisabler presets.

Added more settings for CustomDisabler and added auto preset.
LIQUIDBOUNCE B30 SKIN
Added Custom skin support for NameProtect (throw the skin you want to LiquidBounce+-1.8 folder under the name cskin.png). Added AntiExploit module (you can disable this, just to protect you from massive arrows, guardians and Demo GUI). Mode customizable values for NoSlow and ? for Watchdog. Converted NoFall to Kotlin and added/fixed a bunch of modes from FDP. Container buttons will only be visible when a button's module is enabled. Added container button's alignment and button style in HUD module. Fixed Animations (invisible bow, confusing values). Fixed TargetMark Health's color mode not working with Default or Box mode. Added omnidirectional expand and keep rotation on jump setting in Scaffold. (Normal -> force normal rotation, AAC -> aac rotation, Same -> same as RotationMode) Added the option to modify lookup (search) modes in Scaffold. Removed Performance module due to more than half of it being vanilla code. Added rounded rects for Scoreboard element. Fixed and improved Arraylist to be faster and more stable. Completely removed moving hotbar (due to performance reasons).

Hover float or integer values and use mouse scroll to increase or decrease. Added scroll feature for numeric values. Fixed overlapping ClickGUI panels may cause multiple modules to be enabled. (once again thanks LiquidBounce for this)
LIQUIDBOUNCE B30 CRACKED
Updated AltManager, now generating cracked alts is instant and it works with all type of alts. Fixed LiquidBounce+ not working with Patcher (in general) and Replay Mod. Removed most of Patcher components, as well as made it into different Mixins classes. MineplexGround, Spectre speed modes + GWEN speed (?)

ComponentOnHover under the name HoverDetails Added Macro feature (WIP) (.macro add/remove/list) but stable for now. localtheme since I've implemented online theme loader from my repo into it as well. Added back AutoSettings command (.settings) to load online configs from my repo.
LIQUIDBOUNCE B30 CODE
So if you want to support us, feel free to make changes to LiquidBounce's source code and submit a pull request.Updated all dependencies to the latest version. If you want to learn more about it, check out its Documentation. This way, none of Mojang's copyrighted code is shipped. LiquidBounce uses it to inject its code into the Minecraft client. Mixins can be used to modify classes at runtime before they are loaded. Open the folder as a Gradle project in your preferred IDE.Clone the repository using git clone -recurse-submodules.LiquidBounce uses Gradle, to make sure that it is installed properly you can check Gradle's website. Your modified application must also be licensed under the GPL.This means you are not allowed to use code from this project (even partially) in a closed-source (or even obfuscated) application. You must disclose the source code of your modified work and the source code you took from this project.If you do decide to use ANY code from the source: This is by no means legal advice nor legally binding. Such code is not covered by the GPL license.įor those who are unfamiliar with the license, here is a summary of its main points. During the development and compilation process, additional source code may be used to which we have obtained no rights. This does only apply for source code located directly in this clean repository.

LIQUIDBOUNCE B30 LICENSE
This project is subject to the GNU General Public License v3.0. If you notice any bugs or missing features, you can let us know by opening an issue here. LiquidBounce is a free and open-source mixin-based injection hacked client using the Fabric API for Minecraft.
